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Me and my
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Dom Robinson reviews

Chill

for Sony Playstation

Distributed by
Eidos Interactive Limited

Chill Pic
  • Price: £44.99
  • Players : 1 or 2

  • Chill is Eidos Interactive's answer to the popular Playstation Cool Boarders series where snowboarding is the name of the game and speed is of the essence.


    Playing the Game

    In-game Controls

    Left/right: Steer your boarder left/right
    Cross: Pressing Cross prepares your boarder to jump. The longer it is held down, the bigger the jump performed when button is released.
    Square: Boarder will tuck into a more aerodynamic position to allow you to reach higher speeds.
    Circle: Pressing this whilst steering will make you turn faster, which is useful for sharp bends and avoiding obstacles.
    Triangle: Pressing this causes you to twist your board in and out of the Fakie position. If you're travelling in "the Fakie" position, a drop in speed will be experienced and a double-arrow sign will appear on the left of the screen.

    Trick Controls

    L1 & R1: Press either of these while holding Cross to perform left/right twists, and the longer these are held down, the faster the twist will be.
    Up/Down: Press either of these while holding Cross in preparation for a jump and you will perform a front/back flip.
    L2: Press while boarder is airborne to perform a Mute grab but you must release this before landing or risk "wiping out".
    R2: Press while boarder is airborne to perform a Method grab but you must release this before landing or risk "wiping out".

    Playing The Game

    Chill is different from other snowboarding games, in that there is no predefined route down the course. More often than not, the decision about which route to take is left up to the player and the track will split several times along its length to produce many possible routes. The key is to find the fastest route taking advantage of any short cuts or steep, speed-boosting sections.

    There are five different courses to try: Winter Sports, Village, Forest, Glacier and Free Ride.

    Options

    Several options are available :
    Audio: Toggle Stereo/Mono sound, and alter the SFX and Music volume.
    Split Screen: Toggle the horizontal/vertical split in two-player mode.
    Ghost Rider: Toggling this on allows you to keep up with yourself in one-player mode.
    Controls: You can select from two different pre-set button configurations and select analogue/digital control.
    Load/Save: These options are also available for keeping track of where you're up to.


    Hints & Tips

    As well as finding the fastest route down each track, a couple of extra moves to aim for are :

  • Railslide: If the player lands on any thin beam or similar object, they will automatically perform a railslide which will award many points. Look out for felled logs and pipes that you will be able to ralislide along.
  • Bonk: If the player lands on top of an object and bounces off it, they will perform a bonk, which will also award many points. Look out for tree stumps and the roofs of buildings which can be bonked.


    Graphics, Sound and Playability

    The graphics are basic and fairly blocky, and consist mostly of the same objects approaching the player time and time again such as logs, chalets and tree stumps. Even in the forest scene when the trees begin to fall over towards you at regular intervals, what first appears to be a challenge proves fairly easy as the collision detection is very poor making it easy to sail through the top third of each tree without a hitch.

    The sound is also fairly basic during the game, mostly consisting of the sound of your snowboard against the snow as you head down the slope. A number of uninspired tunes play in the background.

    The playability is in question as well. Most of the time you let your character drift down the slopes, helping him to meander to one side or another from time to time and occasionally pulling off a trick jump or two when they actually work, making the 'bonk's more a matter of luck than judgement.


    Overall

    Also, when it comes to the aspect of there being no predefined route down the course, this comes across as meaning that whereas certain areas of the course are fenced off, you can jump over the fences and into that area, but you'll need to be able to get yourself out of there as well, and on each course there's only one route most of the time which is down the slope. Halfway along though this will split into two separate routes which is about as "no predefined route" as it gets.

    The U-bend section of the "Winter Sports" slope is also rather disappointing. While you can perform one of four different trick-jumps when you fly into the air, these are only achieved by pressing one of the top left/right buttons at the correct moment, making it a rather mundane affair.

    Overall this game is a mild diversion from the usual, but whatever speed your character is appearing to belt down the slopes it doesn't feel like you're going that fast. Add to that a two-player option that doesn't work well - the horizontal screen-split impairs your performance by not being able to see what's going on just above and below your line of vision; and the vertical split restricts your view of items to your sides, making it difficult to judge fast turns - and the end result is a game which sees you going through the motions, not one that grabs the attention making you flinch at every twist and turn like it should have done.

    If you're after some more info on Eidos Interactive's games, you can check out their official Website at www.eidosinteractive.com

    GRAPHICS 		: **
    SOUND EFFECTS AND MUSIC	: **
    PLAYABILITY		: **
    ORIGINALITY 		: **
    ENJOYMENT 		: **
    -------------------------------
    OVERALL 		: **
    

    Review copyright © Dominic Robinson, 1998.

    [Up to the top of this page]

    DVDs reviewed by the editor are watched on a Panasonic TXW32R4 32" widescreen TV connected to either a Creative Dxr2 DVD-ROM player or Microsoft Xbox and played through a Sony STR-DB930 amplifier.

    PC games reviewed by the editor are on:

  • Since Nov 2005: Intel Pentium D 830 3.0Ghz, 1Gb RAM, 128Mb nVidia GeForce 6700XL, Windows XP
  • Since Aug 2003: Intel Pentium 4 2.66Ghz, 512Mb RAM, 128Mb GeForce4 MX440 graphics, Windows XP
  • Since May 2003: Intel Pentium 4 2.6Ghz, 512Mb RAM, 128Mb ATI Radeon 9600TX graphics, Windows XP
  • Since Jun 2002: Intel Pentium III 600Mhz, 384Mb RAM, Windows 98 SE, 64Mb ATI Radeon 8500LE
  • Since May 2000: Intel Pentium III 600Mhz, 384Mb RAM, Windows 98 SE, Voodoo 3 3000 AGP