In Counter Terrorist: Special Forces
it's time for terrorism's butt to be kicked as you're the leader of an elite
commando unit sorting out the arcade world's equivalent of Osama bin Laden and
Saddam Hussein. Well, not quite, but you do get to shoot a lot of bad guys
with bullets, rockets, flamethrowers and grenades starting with a platform
arcade section rather similar to Green Beret, the ZX Spectrum army-based
shoot-em-up from the mid-80s.
Further action includes a helicopter mode as you bomb areas of baddies,
plus a chance to make a parachute jump and shoot with a sniper rifle.
The game also scrolls along from side to side, as you climb mountains and
drop to lower pieces of scenery, collecting weapons and power-ups as you go,
in similar vein to the original Ghosts N Goblins arcade outing, with
a similarly crisp and colourful look to the proceedings.
Sound is average with an undemanding tune in the background and spot-FX as you
shoot and kill, but it plays very well and is quite enjoyable for a time.
It's also possible to link your GBA to another and play as two counter-terrorists
competing against each other.
DVDs reviewed by the editor are watched on a Panasonic TXW32R4 32" widescreen TV
connected to either a Creative Dxr2 DVD-ROM player or Microsoft Xbox and
played through a Sony STR-DB930 amplifier.
PC games reviewed by the editor are on:
Since Nov 2005: Intel Pentium D 830 3.0Ghz, 1Gb RAM, 128Mb nVidia GeForce 6700XL, Windows XP
Since Aug 2003: Intel Pentium 4 2.66Ghz, 512Mb RAM, 128Mb GeForce4 MX440 graphics, Windows XP
Since May 2003: Intel Pentium 4 2.6Ghz, 512Mb RAM, 128Mb ATI Radeon 9600TX graphics, Windows XP
Since Jun 2002: Intel Pentium III 600Mhz, 384Mb RAM, Windows 98 SE, 64Mb ATI Radeon 8500LE
Since May 2000: Intel Pentium III 600Mhz, 384Mb RAM, Windows 98 SE, Voodoo 3 3000 AGP