DVDfever.co.uk - Charts, News and Reviews of DVDs, Games, Hardware, Laserdiscs, Cinema Films & more
DVDfever.co.uk - Charts, News and Reviews of DVDs, Games, Hardware, Laserdiscs, Cinema Films & more

This Week's Highlights
The Entrance
Cliff Richard
Prison Break
Season 4 Episode 6
New music charts
coming shortly
New DVD comps
Alistair Darling
"Just Say No"!
@ DVDfever Youtube

Last updated
Oct 06 2008

Xbox Gamertag:
DVDfever co uk

Doctor Who: Trial
Of A Time Lord
Just £37.49!

Zodiac: Director's Cut
Just £11.98!

DVD / Blu-ray

Incredible Hulk:
Complete Boxset
Just £74.98!

Cybill:
Complete Boxset
Just £56.98!


Why Donate?

News & Views
Discussion Forum
News Archive
Announcements
All About Us
Email Dom
Write 4 DVDfever
Competitions
Music Charts
Chart Archive
Cinema: Whats on
Cinema Reviews
Press Releases
TV Issues

DVD List
R1 DVD Reviews
R2 DVD Reviews
R3-6 DVD Reviews
CD Reviews
PS2 Reviews
PSP Reviews
Xbox Reviews
Xbox 360 Reviews
Gamecube Revs
GBA Reviews
PC Reviews
Hardware Revs
Concert Reviews
Video Reviews
Comedy Reviews
Book Reviews
Screenplay Reviews
Movie Downloads
Interviews
TV Shows
PSX Reviews
N64 Reviews
Dreamcast Revs
Laserdisc Revs
Short Stories
DVDs In Brief

Right To Reply
Why Widescreen?
DVD Links
Music Links
WS Video List
WS PAL LD List

Me and my
Aortic Valve!

Dom Robinson reviews

Dungeon Siege: Throne of Agony

for Sony PSP

Distributed by
Take 2 Interactive

cover

  • Price: £29.99
  • Players: 1 plus online
  • Widescreen: Yes
  • Online: Yes
  • Multiplayer between PSPs: Yes
In the first Dungeon Siege game to grace the Sony PSP, the "Throne of Agony" in the subtitle doesn't refer to a spell on the toilet after a heavy night out and a spicy kebab or three from Rusholme's curry mile...

Made in isometric 3D, Dungeon Siege: Throne of Agony is very much a combination between an RPG and a game where you run about and hack-and-slash the baddies. I'm not keen on RPGs at all, so that doesn't help in its favour from me, but it may be of interest to those who are, although aren't those supposed to have turn-based combat? When it comes to this title, it tends to be a case of whoever strikes first and longest in battle is the one who survives.

You can choose between going for a single or a multiplayer game, the latter featuring a cooperative campaign which allows you to play with a friend and each player can bring a pet or companion, adding up to a four party experience. Also, battle arenas allow a concise, fun party experience for players who don't have time for a full campaign.

However, I went for the single player option, in which you pick a character and then a follower, so as I had gone for a strong character to fight with, I picked a follower that was good at magic. Note that as followers die, new ones can be summoned.


cover I started off in Savage Woods, then onto The Broken Woods - which contains sections such as the Weeping Forest, the Scorched Hamlet plus the Shrine of Life, in which to recite incantations (no, not 'Catchaphya'!) of one kind or another and a teleporter.

As you progress, you can collect money and potions to boost health and mana as you go, as well as items like a Lightweight Patchwork Cloak that helps add armour and also boosts your attack and move speeds once equipped.

I also came across a weird character called Scuttles, in a small cave, who sounded exactly like Gollum from Lord of the Rings. Coincidence? He wanted me to get him some fish-bits, and started singing "fish-bits" in the same way as the "fish-heads" song :)

In addition, I met a guy called Klars who was offering to swap me one of his stone tablets for a special code from a previous game in the series, Dungeon Siege 2: Broken World or alternate ancient tablets.


cover In Dungeon Siege: Throne of Agony, the graphics are good, but a little bit simplistic at times given the isometric element and the sound is atmospheric in setting the scene.

Very slow to get back to the main menu to re-load in a previously saved game Plus, saving and then going back to a level by loading it in, results in you being put at the place where you initially entered the level, and not where you were when you saved (if that makes sense), so that's rather disconcerting. At first I wondered, when I die why am I not just given the option to load in the last saved game rather than restarting the whole level, thinking that that just saved the entry point at the level and since they can get very difficult at times you want to save the point after you've offed some of the baddies, not before all that, but I soon realised that when you load your game back in, you don't have to kill them all over again, so that's sort of a blessing.

Overall, and this is probably why I don't really go for RPG adventures, this one is fun for a while but soon gets very repetitive as you kill the same kind of beasts, collect gold, upgrade your weapons and armour, etc.


GRAPHICS
SOUND EFFECTS AND MUSIC
PLAYABILITY
ENJOYMENT



OVERALL

Review copyright © Dominic Robinson, 2007.

[Up to the top of this page]

DVDs reviewed by the editor are watched on a Panasonic TXW32R4 32" widescreen TV connected to either a Creative Dxr2 DVD-ROM player or Microsoft Xbox and played through a Sony STR-DB930 amplifier.

PC games reviewed by the editor are on:

  • Since Nov 2005: Intel Pentium D 830 3.0Ghz, 1Gb RAM, 128Mb nVidia GeForce 6700XL, Windows XP
  • Since Aug 2003: Intel Pentium 4 2.66Ghz, 512Mb RAM, 128Mb GeForce4 MX440 graphics, Windows XP
  • Since May 2003: Intel Pentium 4 2.6Ghz, 512Mb RAM, 128Mb ATI Radeon 9600TX graphics, Windows XP
  • Since Jun 2002: Intel Pentium III 600Mhz, 384Mb RAM, Windows 98 SE, 64Mb ATI Radeon 8500LE
  • Since May 2000: Intel Pentium III 600Mhz, 384Mb RAM, Windows 98 SE, Voodoo 3 3000 AGP