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Sep 03 2010
DVDfever co uk
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Dom Robinson reviewsF.E.A.R. 2: Project Originfor Xbox 360Distributed by
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F.E.A.R. 2: Project Origin starts, unlike any other game sequel I've played before... a short time prior to the ending of the previous one. Which, I'll be honest, I didn't know at first since I never got to the end of the first one (shame on me, I know, but time constraints and all that) even though it was an absolute corker. Basically, the plot is that the entire city of Auburn has been torn apart by a supernatural explosion. Who's to blame? Oh, that sweet and innocent little ol' Alma, the girl who looks like something from that Audrey Rose film which was freaky as hell in places and this title can be a little bit on the scary side too. With chaos abound, you'd think the best thing to do would be to send in a crack elite squad, led by you, Sgt Beckett, such as the one you're in, to find out the problem and stop Alma and all the shenanigans that's going on before it gets any more devastating... so why are their enemy forces ready to blast you into next week too? No idea, but it does make for a wonderful experience as you'll see from the footage.
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What is incredibly impressive is how it looks and plays out. F.E.A.R. 2 Project Origin contains the right amount of detail to set the scene, allowing for clever lighting, nice touches like brilliant glass shattering, splinter and gun effects and just look at enemy bodies as they continue to shake after being shot to death, as if the blood is still pumping around for a while. Lovely! |
However, if they're dashing about and you haven't even zoomed-in already because you're trying to look where you're going, it just won't work in that way. Another example is that some weapons have adjustable fire rate: highlight the weapon and press the right stick left or right to switch the fire mode. More than once I got mixed up between the buttons for crouch, run, change weapon, grenade... and ended up pressing the wrong one so I threw a grenade at the wall right in front of me. Perhaps I'm just not adept at pressing so many buttons at once but so you will die frequently when starting out! |
You can pick up pieces of intel along the way, but these are really just collectable items that don't hinder you progressing through the levels if you don't get them. They flesh out the story, but they slow things down a bit and I really just wanted to continue with the action. You'll notice from the clips here that I've not appeared to have collected much of these, but it was the second or third time I played through the levels, by which time I'd collected most of the ones I was going to find. |
That said, I'm looking forward to working my way through it and when you die the load times are really fast to get you back in the game and it really is cool, great fun and it really gave me the heebee-jeebies when Alma appeared out out of nowhere in one place on level 1, just staring at me from whichever angle I approached her. The reason you won't see that here is because it only happened the first time I played the level. Weird! Alma's rather a mystery, but she IS bad news! If I had to sum this up, it's really just a very spooky first-person-shooter, which makes a nice break from the norm and is strong enough to keep your enjoyment levels maintained so it's well worth taking a trip through the F.E.A.R. In this review, I've uploaded a number of clips which are as follows:
F.E.A.R. 2 Interval 01 Premonition: Sanctuary Part 2 F.E.A.R. 2 Interval 02 Isolation: Awakening Part 1 F.E.A.R. 2 Interval 02 Isolation: Awakening Part 2 F.E.A.R. 2 Interval 02 Isolation: Discovery Part 1 F.E.A.R. 2 Interval 02 Isolation: Discovery Part 2 Visit my DVDfeverGames Youtube channel. |
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DVDs reviewed by the editor are watched on a Panasonic TXW32R4 32" widescreen TV connected to either a Creative Dxr2 DVD-ROM player or Microsoft Xbox and played through a Sony STR-DB930 amplifier.
PC games reviewed by the editor are on: