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Aug 28 2008
DVDfever co uk
The War Machines Just £12.98!
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Dom Robinson reviewsGrand Theft Auto: Liberty City Storiesfor Sony PSPDistributed by
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Although you're returned to Liberty City, the setting for 2001's ground-breaking Grand Theft Auto III, you don't play the same character, the clock goes back three years to 1998 and you take on the role of Toni Cipriani, who has come home after four years in exile. He left town after murdering a made man courtesy of your boss, Don Salvatore Leone. Cipriani was previously voiced by Reservoir Dogs' Michael Madsen but he turned this one down, allegedly because he now deplores violence (go figure!), so instead we have the similar-sounding but no-one's-heard-of-him Daniel Mastrogiorgio. In fact, there's no big names in Liberty City, this time round, but some voices from GTA 3 do make their comeback. Still, no matter because although there's still a few of the niggles that have always turned up in each release as the series has gone on, this latest release has also learned a few things along the way to make it feel more polished than the average trip back to Liberty City would've done. |
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Firstly, I will say that it feels good to be back in Liberty City. It's been four years since that game and as I played through that game I can now see places I remember flashing back into my memory. It's also a great start to the PSP range of these games because you need familiarity to get you used to working on a smaller screen, and this title certainly translates very well onto it. |
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As ever, you can complete the missions in any order that they're presented to you although it does have a slightly linear edge to it in that some have to be done in order to reveal the next one in the storyline so this can't be helped and isn't really a problem as such. There's far better music in GTA on the PSP than there was back in San Andreas, but that's only because I didn't like much of the rap stuff as while I'm primarily an '80s man, so that's why Vice City tops the bill on the audio front, Liberty City Stories returns the one thing I've not been able to listen to in four years - Double Clef FM. You simply cannot beat a screaming car chase to the strains of Maria Callas' O Mio Babbino Caro - best experienced with the headphones supplied with the PSP Value Pack. |
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Vice City |
San Andreas |
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Given the smaller controls on the unit, one thing that has been returned is the ability to select the D-pad to control a vehicle - although strangely for walking around I prefer the analogue stick. However, when it comes to using your weapon, it is possible to use the fine-aim system to shoot where you want but it is rather a faff about compared to the PS2 and this really is where two sets of shoulder buttons on the PSP would've been useful.
Also, as has happened in all previous 3D incarnations, the graphics can go a bit funny when you're close to a wall or door and then turn around, as you can appear to partly walk 'through' it. Still, this has been happening for a long time now so it's easily ignorable if it means the frame rate doesn't suffer (look what happened when they tried to tart up Lara Croft for Tomb Raider: Angel of Darkness and the game was appalling for trying too hard with a new game engine. There's also a small strange issue with the loading of saved games, but nothing insurmountable: When you select 'Load Game', it quickly states 'Load Completed' but it hasn't even begun. You need to press 'back', then say 'yes' to loading over "unsaved progress" (which is usually me having tried something and stuffed up so I need to do it again) and then it's fine. |
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One of the big advancements, courtesy of the PSP's wireless capabilities, is... wait for it... yes, it's finally here - online gaming! With up to six players to engage in a game at any one time, several game modes are represented here such as Capture the Flag (Get Stretch) and Deathmatch, the latter being called Liberty City Survivor. Overall, it's outstanding how much Rockstar have crammed into a UMD and once you've got the headphones on and the lights off, you won't be at all distracted that you're watching on a 4.3" widescreen display as opposed to a big TV. It's not designed to win new converts to the series, but perfects as a great companion piece to the rest of the series that you've enjoyed many an hour progressing through, be it working your way through the standard story mode or branching off into the large number of side missions which all go to help towards getting that elusive 100%. Pure gaming ecstacy! |
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GRAPHICS
SOUND EFFECTS AND MUSIC PLAYABILITY ENJOYMENT |
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DVDs reviewed by the editor are watched on a Panasonic TXW32R4 32" widescreen TV connected to either a Creative Dxr2 DVD-ROM player or Microsoft Xbox and played through a Sony STR-DB930 amplifier.
PC games reviewed by the editor are on: