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Me and my
Aortic Valve!

Dom Robinson reviews

Hitman: Codename 47

for PC CD-Rom

Distributed by
Eidos Interactive Limited

game Pic
  • Price: £29.99
  • Players : 1
  • System Requirements :
    • Windows 95/98
    • Pentium II 266 Mhz
    • 64Mb RAM (96Mb RAM rec.)
    • 8-speed CD-ROM Drive
    • DirectX 7.0 (included on CD)
    • 3Dfx card 12Mb VRAM
    • 400Mb Hard Drive Space

  • game pic He "moves without sound, kills without emotion and disappears without trace". Yes, someone's been reading the cover of the DVD for Leon.

    Playing a tall, near-Richard O'Brien-a-like, with a barcode on the back of your head, this third-person game has you playing the hitman of the title who is given assignments like assassinating political targets. You have the ability to blast people into bits and shoot limbs off, then pick up the cadaver's weapon(s) and use them on his colleagues.


    game pic As you run about the hitman's world, the graphics are a little on the jerky side but they still move fast and when you need to escape the pursuit of those wanting to help you meet your maker, it's easy enough to nip round the back of a building and position yourself so you can catch them when they follow you.

    The sound is simple but fairly satisfying as the bullets meet their destinations.

    The control system is similar to that used in Project I.G.I. in that if you're not used to it, it's rather a dog to play with at first, but you do get used to it eventually, because I never used to use a mouse for first- or third-person-shooters.

    Regular mini cut-scenes also appear at preset times, but if you're in the middle of a shoot-out, while that action will be paused, the fact it's happened is very off-putting. Pressing 'Escape' will get you back to the action, but you'll be back in the thick of it so keep on your toes.

    Also - and this is the real pain - there's no facility for an in-game save so as you work your way around your objectives, if you screw up and die, then it's back to square one. That is SO annoying and puts you off playing.


    game pic Overall, the lack of in-game saving is the straw that breaks the camel's back. It's a difficult game and one where you'd normally pace yourself, moving a few steps at a time while saving regularly. Constantly replaying the same points does not excitement generate, it makes you switch off.

    GRAPHICS
    SOUND EFFECTS AND MUSIC
    PLAYABILITY
    ORIGINALITY
    ENJOYMENT




    OVERALL

    For more info on Eidos Interactive's games, check out their official Website at www.eidosinteractive.com

    Review copyright © Dominic Robinson, 2001.

    This game was played on a PC with the following spec:
    Intel PIII 600Mhz, 128Mb RAM (133 Mhz), Voodoo 3 3000 AGP, Soundblaster Live! 1024.

    [Up to the top of this page]

    DVDs reviewed by the editor are watched on a Panasonic TXW32R4 32" widescreen TV connected to either a Creative Dxr2 DVD-ROM player or Microsoft Xbox and played through a Sony STR-DB930 amplifier.

    PC games reviewed by the editor are on:

  • Since Nov 2005: Intel Pentium D 830 3.0Ghz, 1Gb RAM, 128Mb nVidia GeForce 6700XL, Windows XP
  • Since Aug 2003: Intel Pentium 4 2.66Ghz, 512Mb RAM, 128Mb GeForce4 MX440 graphics, Windows XP
  • Since May 2003: Intel Pentium 4 2.6Ghz, 512Mb RAM, 128Mb ATI Radeon 9600TX graphics, Windows XP
  • Since Jun 2002: Intel Pentium III 600Mhz, 384Mb RAM, Windows 98 SE, 64Mb ATI Radeon 8500LE
  • Since May 2000: Intel Pentium III 600Mhz, 384Mb RAM, Windows 98 SE, Voodoo 3 3000 AGP