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Me and my
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Dom Robinson reviews

Mario Kart: Super Circuit

For
Gameboy Advance


Distributed by
Nintendo


game pic

  • Price: £34.99
  • Players: 1-4

I could never get into Mario Kart on the N64, but on the GBA it's a different beast.

On a big screen the game seemed too much of a simplistic exercise given what the consoles were capable of by comparison. However, on the Gameboy Advance Mario Kart: Super Circuit has found it's natural home and the portability of the unit makes it a great little game to play while out and about, or as an entertaining alternative to reading the newspaper in the smallest room of the house.

40 tracks are available for racing around here: half taken from the original SNES courses and the other half being all new. There are eight characters riding round the track including Mario, Luigi, Yoshi and Bowser, each with different speed and weight differentials. Multi-player action with up to 4 connected GBAs is possible, although I understand that not all the facilities are available if only one game cart is used, whereas a full set of cartridges amongst your friends will resolve this.


game pic The graphics are very colourful and move fast. My only complaint is that for this into-the-screen action the turns do look to be a bit on the tight side and I'd opt for a slightly higher top-down view if I was programming the game. Sound, like the other GBA games I've played to date, is fairly inconsequential. Nice jolly tingly sounds when you collect a power-up, but nothing else really sticks out. A tune plays in the background, but I was paying more attention to attempting to win the race than listening to its structure.

When you first play MKSC you'll no doubt spend most time spinning off the track, but patience is its own reward and you'll learn how to cut up your opponents so you can zoom past. Apparently the L and R shoulder buttons can help with tight turns, but, for me, the right one made me jump up in the air - for later levels presumably - and the left one, once I'd picked up some certain ammo, enabled me to scupper the others by throwing turtles at them... if that makes sense.


game pic The three key aspects of the scores below are the graphics, playability and enjoyment, each of which attain 4 out of 5. The sound isn't particularly important here and the concept has been around for some time so that accounts for the lack of originality.

Unless I'm mistaken, the Mario Kart racing games appear to have kick-started this whole genre of cutesy driving sims which pit characters from a particular franchise against each other, with no cartoon series left unturned when there's a fast buck to be made, so that has to be a testament to the longevity of the game.

GRAPHICS
SOUND EFFECTS AND MUSIC
PLAYABILITY
ORIGINALITY
ENJOYMENT




OVERALL

Review copyright © Dominic Robinson, 2001.

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DVDs reviewed by the editor are watched on a Panasonic TXW32R4 32" widescreen TV connected to either a Creative Dxr2 DVD-ROM player or Microsoft Xbox and played through a Sony STR-DB930 amplifier.

PC games reviewed by the editor are on:

  • Since Nov 2005: Intel Pentium D 830 3.0Ghz, 1Gb RAM, 128Mb nVidia GeForce 6700XL, Windows XP
  • Since Aug 2003: Intel Pentium 4 2.66Ghz, 512Mb RAM, 128Mb GeForce4 MX440 graphics, Windows XP
  • Since May 2003: Intel Pentium 4 2.6Ghz, 512Mb RAM, 128Mb ATI Radeon 9600TX graphics, Windows XP
  • Since Jun 2002: Intel Pentium III 600Mhz, 384Mb RAM, Windows 98 SE, 64Mb ATI Radeon 8500LE
  • Since May 2000: Intel Pentium III 600Mhz, 384Mb RAM, Windows 98 SE, Voodoo 3 3000 AGP